![]() The saves bonuses do apply for 18 CON non-warriors. Just from what I know you have to be a warrior class or dual to/from a warrior class to get higher than 16 constitution bonuses, outside health regeneration which goes for everyone at 20 con. I'm under the impression that a single class thief would only get constitution bonuses for hit points and saving throws up to constitution of 16. Between Halfling and Elf I'd go Elf, but I'd consider Half Orc too. Half Orcs cus of their super Strength are better using Slings than Halflings are, though with a Bounty Hunter trap setting character I assume you're more focused on going super scout and trap setting mode instead of dishing out damage with physical attacks as much so it's whatever you feel most comfortable with. I'd go Elf or Half Orc personally, unless roleplaying suits your style with a Halfling. All Halflings get is +1 to hit with Slings and a few saving throw bonuses, since by a certain level with Thieves your skills even out more and even Half Orcs get a few Thief skill bonuses at the start. For a Bounty Hunter and someone not focusing as much on backstabbing it probably doesn't matter much, but considering the stat penalties Halflings have that makes being a Thief or Fighter/Thief the only effective options they have with their available classes.Įlves do better with ranged weapons plus some resistance to annoying spells and Half Orcs do much better with backstabbing and damage bonuses plus health regeneration later. The Strength penalty of Halflings ensures they can't get higher than base 18 Strength though with a tome. The Constitution bonus does little early on, but can later get your character health regeneration, and the Intelligence penalty is another moot penalty for a single class Thief. Meanwhile the natural 19 Strength of a Half Orc is such a huge upgrade from a base 18 Strength for a Thief that they'll do so much damage with melee attacks and backstabbing, or throwing weapons/slings. Since a single class Thief doesn't get big Constitution bonuses like the warrior classes, the Constitution penalty of an Elf for a single class Thief is kind of moot since they wouldn't benefit from an 18 much anyway. Saving throw bonuses somewhat pale in comparison to the stat bonuses/penalties of those two races, and the magic resistance and thaco bonuses the Elves get are more useful than the sling thaco bonus of Halflings. So for that reason I almost always would pick an Elf or a Half Orc for a Thief class, unless dual classing with a Human. Aren't shorty saving throw bonuses already maxed out at 18 CON?
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